Date :
19 July 2009
For almost a year this site was accessible only via
the sourceforge projects section.
And now it is once again on its original url:
www.sector-37.com! I really hope my current hosting
company will turn out to be more reliable than the last three ones...
|
Date : 09
March 2008
Project is alive once again!
Sorry, that was a bad joke, but I just couldn't
resist =] Just
wanted to notify you that I updated all the source code in the CVS repo.
Nothing really new, I just uploaded all the changes that were made
during the last half a year. Current version of the release is 1.5.
Also I uploaded a new collection of shader demos with
sources and fixed some broken old links. See the
Downloads section for the
information on how to download this.
|
Date
: 20 August 2007
This project is declared closed because for the last
half a year there wasn't any activity.
All sources were long before published. I will give access to all models, textures, etc. to
people who can prove that they are going to continue this project. I uploaded
the latest demo of an Explosion component to the
source section Also
I made a final v1.4 binary / source release.
I thank everyone who supported us all this time and
regret that we couldn't finish what we started.
|
Date
: 06 February 2007
All sources were updated on the
sourceforge project portal.
Version three of the Bump Shader component was published. You'll find
links to new releases on the Downloads page.
|
Date
: 30 October 2006
All demos on the Downloads page were updated.
A lot of new demos were added.
|
Date
: 07 October 2006
Screenshots, art, project info pages updated.
New "Units" page added.
The whole project source was uploaded to
CVS. Some demos
are still not functional, so stay tuned for the next release, which will
be focused on updating the "downloads" section.
|
Date
: 08 May 2006
Beta-version of the new site
is ready. You can find the link to it on the
forum
. Respect to Bamper and Chaos!
On the new site there is updated Art and Unit
screenshots by Nazgool
and Chaos. On the forum you
can find links to shaders, new Movement and Collision Managers, a demo
with a cannon that automatically points to its target.
|
Date
:
05 March 2006
Two new people joined our team: designer
and
web-programmer.
A new site is under construction, it will be
ready in about two weeks.
There are some new
models, art and sources, but it will all be published only on the new site.
The new version of the design document can be accessed
through the Download section of this site.
|
Date
:
04 January 2006
Today were
officially moved to this hosting.
Soon our guestbook and forum will be
transferred to it.
Project source was updated,
Image Test - 3 (myBitmap32), myNavigator,
myGLSceneImprovements modules
were improved. New MyUnitHUD,
MyMultiProxy modules were uploaded.
Design document was
updated, new "Technical Issues" document uploaded.
New Stuff in
project:
1) New
console commands
2) Texture model - slow, but correct.
3) Support for damaged unit textures.
4) Flying attack mode (units still don't shoot).
5) Camera movement supports inertia.
6) High-Medium-Low Quality Textures, Explosions and Meshes support - for
slow machines.
7) Ability to choose your player in the Demo
8) Textures made smaller for fast loading
9) Full animation support with optional Weapon synchronization
10) New Unit HUD health and armor display
|
Date
:
11 December 2005
Three new utilities were added: my version
of IniFiles unit,
myNavigator
and Image Test -3.
From now on the Game engine will be dependant on
Graphics 32 component.
Movement
Manager updated.
Design document and other documentation updated.
|
Date :
28 November 2005
New Chaos's art was uploaded..
Almost all
modules were updated. We have three new
modules: console, math functions, loading/saving keyboard controls
functions. My version of GLScene was updated.
What's new in
the engine? Controls, hotkeys, camera are almost identical to
Homeworld-2. Game console was added.
|
Date
:
18 October 2005
Programmer Raritet has joined us,
he'll be working on the interface.
A new version
of the engine has been uploaded. It has the
same functionality as the old one, but a more advanced structure.
The design document has been updated.
|
Date :
06 October 2005
Summer is over and in September work on the project was restarted.
The engine itself and all the main modules were updated, a new
module was added (Collision Avoidance
Engine). Now you can download sources and executables separatly.
Design document was updated. New screenshots were uploaded.
A designer joined us. Soon a campaign will be launched to get more
new people to join our team.
Project at last got its name. Now we are
officially "Sector - 37" :) |
Date :
03 May 2005
We have a new
file server and a forum. Big thanx to BW for everything.
Now I'm working on unit AI: and
economic model and game interface. But there still are too many bugs
and I can't publish it yet. |
Date :
25 March 2005
I'm sorry to say that out secondary file server not working
properly, so I cannot upload any new files there, so you'll have to
make use of the main file server for now.
We have a discussion going on about the name of our game. Please
leave your comments in the guestbook. Current contestants are:
Outsiders, Freedom or Death!, Per Aspera ad Astra (through
difficulties to the Stars), and Genocide of Minds.
At last this cosmic strategy has a real Cosmos.
I created a unit called MySpace, which is
avaible in the Downloads
section. Also Explosion Manager was
updated (+3 new explosion types), a
serious bug was dealt with in MyAtmosphere
and and update of Movement Manager is
avaible.
And some statistics in the end... .During
the last 6 weeks the size of sources (*.pas)
more than doubled and now equals 420Kb.
That's over 280 pages of printed text.
|
Date :
16 March 2005
CH@OS's art was uploaded. |
Date :
10 March 2005
Almost everything was updated, including screenshots, arts, separate
modules, and of course the engine source. New stuff:
- began working on the AI of fighters. -
major improvments and fixes in the
MovementManager, including a
ANTI-LOW-FPS bugfix. - sprite explosion
support - a lot of internal engine
procedures that don't have a visual implementation.
At last we have a design document
New version of soundtrack "Space Federation Theme 2"
http://www.realmusic.ru/da_stranger
I'm
planning a new update soon (around 22 March 2005).
It will have integrated Cosmos and improved fighter AI, so just
wait... |
Date :
21.02.2005
Not too many news this time. Our designer
returned from the army. A person, who knows, how to make space
textures, joined us. Much work is being done on the design document
of the project.
I won't update files
in the download page, because not much has changed since its last
update (I mean visual stuff). Most work
was done on the Movement Manager. I'll
upload it with the project source in the beginning of March.
|
Date :
04.02.2005
At last the exams are over and I can
dedicate the next half a year only to this project.
Our second designer will be away for a
month and a programmer left us, but
promised to come back when he can.
All units, screenshots and art are updated.
In the
Reserved section I uploaded high
quality screenshots from Homeworld - 2 and Space Federation.
New version of the engine was uploaded.
New features: - MD3 mesh format
- Units can fire (only one type of weapon is
supported now) - All objects are
created dynamicly - New module was
added to the project and an example with it is avaible separatly. It
emulates mouse movement events with a keyboard. - Spitscreen
support added. |
Date :
18.01.2005
An english version of this site was
opened (you probably noticed that ;)
A scriptwriter has joined us.
|
Date :
12.01.2005
New screenshots were added, new Art page
created, Project Info page was updated. |
Date :
11.01.2005
At last the holydays are over =)) and I
have the chance to publish the
new version of the project source..During
the last 3 weeks the size of the *.pas
modules doubled
and now adds up to about 80 pages of text
(font size 10).
Main improvements: 1) It doesn't
require graphics32 anymore. 2) Units can fly 3)
New Explosion unit was written. 4)
Space ship models are used instead of the old ones.
Also, a couple of utilities are published there and the original
game "Space Federation" from Interplay.
|
Date : 24.12.2004
The first version of the engine was published in the Downloads section..
|
Date : 18.12.2004
The site was opened |