General
information
This site is dedicated to the project of a real time 3D cosmic strategy "Sector - 37".
The game wes supposed to be
a real time 3D cosmic strategy with elements of RPG and
splitscreen (two players on one PC) support.
It was aimed at multiplayer and cooperative play style. There were supposed
to be
tree main campaigns and a set of training missions. The end product
was
supposed to look much alike HomeWorld - 2.
Game
was being developed using Borland Delphi (GlScene), models
were made using 3dsMAX. The design document can be found in the
downloads section.
Now project is closed. It is looking for new owners, ready to finish
what was started.
Features
1)
There will be an opportunity to install different
kings of weapons, shields, engines and equipment on unit.
2)
An
economic model based on
developing planets and trade and not on using resource-gathering units.
There also will be an auto-management option.
3)
An.opportunity to develop the bases in different
styles, based on the their economical and geographical position.
Main types of base specialties are economy, resource
extraction, science, military production.
4) There
will be secondary and dead races.
5) Ability to make
economic and military agreements and to carry out missions for races which are located outside the map. It will create illusion, that the world is not limited by the map.
6)
Ability to
research and capture new weapon and ship types, to purchase them, from neutral races or even from the opponent.
7)
Some units will have a certain supply of fuel. When
units run out of it , they have to return to their base to recover, This is
to make sure, that fighters and other small units can't cross the whole map.
8)
Units will
have additional characteristics: experience, crew, molale, shields.
9)
You can create not only groups, but fleets.
10)
There will be ancient artifacts in space.
11)
Elements of RPG (experience system, buffs,
different unit equipment...)
12) Will support multiplayer and splitscreen mode.
13)
Each map will have it's own story (script) and inhibitors, certain events will happen
during the course of the game, which players can use to their advantage.
Project history
In September '2004 three friends -
Chaos, Da Stranger and Viskas - came up with an idea to create a
real-time cosmic strategy. Real work on it started a month later. In the beginning the game was supposed to be a remake of an old DOS
strategy Space Federation, but
soon it became clear that the game would be more like HomeWorld-2.
In January '2005 Hostage[Test] joined the
project and together with Da Stranger they formed the core of the
project team.
In April-August '2005 project was
abandoned, material for the design document was being gathered. In
September '2005 work on the project project was continued.
In December '2005 project project got its
current domain.
In January '2006 a techno-demo was
released. After it work on the engine was ceased. During next year only
independent components and modules were developed.
In February '2006 there was an attempt to
merge with another team, but their members fled during the next couple
of months.
In March-July '2006
two talented designers joined the team. Though
they left after a while, they founded a unique style for several races.
In August '2007 after a year of almost no
work by anyone the project was officially closed.
Contributors
Project was founded by
Chaos, Da Stranger and Viskas in September '2004.
It was closed in August '2007.
Person |
Period of activity |
Deed |
Chaos |
January '2005 - March '2005,
January '2006 - May '2006 |
Units,
art, site design. |
Viskas |
November '2004 - March '2005 |
Units, art. |
Da
Stranger |
November '2004 - August '2007 |
Project management, site, programming,
design document. |
Raritet |
October 2005 - November '2005 |
One demo on interface scaling. |
Hostage[Test] |
January '2005 - August '2007 |
Script,design document,
art. |
DUNryu |
January 2006 - February '2006 |
Forum discussions. |
Stigna |
February '2006 - March '2006 |
Art, translation of project
documentation into HTML format,
script. |
Bamper |
February '2006 - June 2006 |
New site (still not finished). |
Nazgool |
February '2006 - June 2006 |
Units, script. |
17th Raven |
June '2006 - August '2006 |
Units, design document. |
Special thanks
Person |
Period |
Deed |
bw |
December '2004 -
- August 2007 |
Helped to set up a file archive and a forum, took part in
discussions on the forum. |
How to contact
the coordinator (Da Stranger)
E-mail: datarget@_please_no_spaaaam_mail.ru
ICQ: 293-963-070 Skype:
da_strange_dude
Da Stranger's web site
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